My attack mod is +7, which feels kind of meh tbh. My AC is 19, and I can dodge 95 of attacks with Shield. My strat is to march straight into combat with Shadow Blade, and use Booming Blade (plus sneak attack) every turn. The target regains consciousness if it takes damage or if another creature takes an action to shake it. Need help weighing options for melee wizard. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. If either attack hits and the target is within 10 feet. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC: 13 Constitution saving throw or be poisoned for 1 hour. Multiattack The drow makes two attacks with its shadow sword. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. The drow can then fill an unoccupied 5-foot cube within 5 feet of the target with magical darkness, which remains for 1 minute. Hit: 8 (1d6 + 5) piercing damage plus 10 (3d6) necrotic damage and 10 (3d6) poison damage. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. The drow can dismiss darkness in this way no more than once per turn. If either attack hits and the target is within 10 feet of a 5-foot cube of darkness created by the shadow sword on a previous turn, the drow can dismiss that darkness and cause the target to take 21 (6d6) necrotic damage. The drow makes two attacks with its shadow sword. medium humanoid cr11 mordenkainens-tome-of-foes (p.Multiattack. The target regains consciousness if it takes damage or if another creature takes an action to shake it. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. Hand Crossbow Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. By entering the shadow of the Veiled Moon, the so-called Umbral Blades find that this darkness possesses power at a price, and by making a deal with it. Shadow Blade, One Shadow Hand maneuver, Use Dex modifier instead of Str modifier on damage. D&D rules designer Jeremy Crawford confirmed the spell still worked. If this substitution allows you to gain a benefit that normally applies to all finesse weapons (those described in the Weapon Finesse feat description), it instead applies only to the Shadow Hand disciplines preferred weapons. Adaptive Style, Crusader, swordsage, or warblade level 1st. Dungeons & Dragons Kills the Booming Blade/Shadow Blade Combo Attack. Hit: 8 (1d6 + 5) piercing damage plus 10 (3d6) necrotic damage and 10 (3d6) poison damage. Shadow Blade can be used in place of Weapon Finesse to qualify for a feat, prestige class, or other special ability. Shadow Sword Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Multiattack The drow makes two attacks with its shadow sword. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. It then has advantage on the first melee attack it makes before the end of the turn. While in dim light or darkness, the drow can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It can innately cast the following spells, requiring no material components:ġ/day each: darkness, faerie fire, levitate (self only) The drow’s innate spellcasting ability is Charisma (spell save DC 13). The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
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